Men in Black Alien Attack is one of the most popular attractions at Universal Orlando and is definitely a fan-favorite. But this shooter-style ride can be as challenging as it is entertaining, which is why we have brought together the best-kept secrets in the galaxy to help you learn how to blast alien scum with authority – and get your points to max out at 999,999.
In early December 2012, Universal lowered the overall points earned when hitting alien targets by 50 to 75 percent, making it extremely difficult, although not impossible, to max out your score. The strategy explained below is still accurate – just be aware you are going to need to practice, and have a nearly-perfect ride, to max out at 999,999 points.
We wish you luck – the safety of the galaxy depends on you!
Men in Black Alien Attack – general tips
Here are just a few declassified tips for the overall ride before we set out to save the planet:
- First of all, never let go of the trigger, even when there’s nothing to shoot at (it will keep firing – just hold it down). Every 10 shots earns you 1,000 points, so even if you shoot at the ceiling for the entire ride, you’d still have a score, and there’s no penalty for missed shots. Also, keep in mind that your gun can determine a lot – some guns are just downright terrible, and with those you won’t do as well.
- Secondly, while the big, nasty aliens that are on the ground look like the more threatening and obvious targets, they are worth little-to-nothing as far as points go. You will want to ignore them and focus on the smaller targets, like extraterrestrials in windows or eyes in the wall. Also, try to get a side seat, as the middle one makes it hard to shoot at things behind you, limiting your targets.
- Lastly, focus on a single target for as long as you can – you will get the same amount of points for shooting the alien the first time as you do the 10th. If you have a good target that’s racking up the points, stay on it as long as you can; every time you switch targets, you’re losing at least a shot or two as you redirect your gun.
How do I max out my Men in Black score?
Now that you’ve gone through basic training, let’s move on to the mission details. While these tips will work for both sides of the track, it’s important to note that the green and red sides are different and feature their own intricacies. (For reference, the green side is the left [outside] track as you are sitting in the ride vehicle; red, meanwhile, is the right [inside] track.)
The training room
In the “training room,” you’ll start with three targets hanging from the ceiling. Depending on what seat you’re in, shoot the corresponding alien (left, center, or right) until you are below it and can no longer hit it. Next, you will want to go for one of the hanging/swinging aliens for a few shots, until the far-window aliens pop out; once they do, dial in on them until training is over and Zed tells you the aliens have landed and that your blasters are being put on full power.
A good round in the training room should net you about 150,000 points – anything less than 100k, and you’ll have a lot of ground to make up in the crash sites.
In the second room, you can usually get a glimpse of Frank the pug in the newspaper stand on the far right side of the track’s red side, when your guns first go to full blast. Try to take a few shots at him from there, as he’s worth a lot more points than the worthless aliens that pop up (aim for his head and collar area, as the rest of him is unlikely to recognize a hit).
If you’re on the red side, you will want to focus almost exclusively on Frank in this part – generally, by turning in your seat, you can shoot over your shoulder at him. On the green side, when the pug is out of view, turn your attention to the far windows with blinds until he comes back in view. Shoot Frank until you’re past him, or, if he isn’t registering hits, move to the windows above and in front (you’ll know if you hit the dog or not – a hit on him makes a different sound than normal, like the sound you get from a fusion-exhaust-port hit later in the game).
The crash-site room
In the next room with the crash site, focus your firepower on the second-floor aliens. Even in the windows with opening/closing blinds, you can continue to shoot; if done right, you can dial in on the crack between the blinds to continue to get the aliens there. You should only shoot aliens in windows in this room – nothing else – and when the car starts to pull into the ambush hallway (this is dead space), continue to shoot at the one window with blinds over your shoulder (a key area to have a side seat for) to keep scoring in what would otherwise be idle time.
The ambush room
Once the ambush starts, pick one of the small guys popping out of a bucket/trashcan and shoot him until the eyes in the bushes appear. Shoot the green eyes in the bushes until the scan starts and your guns power off for a bit – you’ll get a small break during the scan to kick back for a few seconds. After the scan ends, you’ll want your score to be around 400k to 500k to have a chance at maxing out.
Fusion exhaust ports
After the scan ends, shoot the other car in the fusion exhaust port once or twice so they don’t shoot your vehicle (after a few spins, people usually get distracted and leave you alone); if you get spun here, you can miss out on some serious points. Now, look for the green eyes on the wall right after the scan (right side of the red track; these are easier for the green side to hit than the red, as they are likely to be behind your car on the red side). They’re small but worth a lot, so focus on them in between exhaust port shots while the other car is spinning.
After you spin your rivals once or twice, aim for the blue of their exhaust port (you’ll be a bit in front of them because the spinning slows them down) and stay locked in – the blue hits won’t cause them to spin, which allows for massive points. If you do this right, you’ll hear a special sound for each shot. Keep firing until the bonus spot, shooting over your shoulder as long as you can, even if you can’t see anything – there are no points when you’re approaching the big bug, and scoring an extra 25k from a fusion exhaust port shot can make a big difference. (This is another of the key areas where having a side seat is helpful.)
The big bug bonus
You’re almost at the end, recruit! This is the final challenge: when coming up to the big bug at the end of the ride, everyone can get the bonus if done correctly. When Zed says the word “push” in the sentence “Push the red button,” everyone in the car should continuously hold down the red button for multiple bonuses, as opposed to the normal single bonus people receive. Make sure you hold it until the bonus is awarded. If done right, it’s possible for the entire car to get those bonus points!
Go get ‘em, boys!
If you follow even half of these instructions, there’s no reason why you can’t score over 500,000 points and earn your very own black suit for becoming a galaxy defender. And, hey – with enough practice, you may be able to become the best of the best and max out, like OI reader JT…
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